Venkatesh Rao@vgr·Sep 10, 2015@GabrielDuquette @sarahdoingthing Now you're talking. The key is to *create* problems and then run away while people are still confused.133
Tom LaPille@tomlapille·Sep 10, 2015Replying to @vgr@vgr @sarahdoingthing @GabrielDuquette this is also the key to game design.214
Venkatesh Rao@vgr·Sep 10, 2015Replying to @tomlapille@tomlapille @sarahdoingthing @GabrielDuquette finite or infinite?1
Tom LaPille@tomlapille·Sep 11, 2015Replying to @vgr@vgr @sarahdoingthing @GabrielDuquette I was thinking literal games, not metaphorical ones.1
Venkatesh Rao@vgrReplying to @tomlapille@tomlapille @sarahdoingthing @GabrielDuquette I know, I was kidding5:50 AM · Sep 11, 2015
Tom LaPille@tomlapille·Sep 11, 2015Replying to @vgr@vgr I suppose I am now down points in our infinite game1