I now want to build a narrative RPG entirely within Slack.
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that's not a bad idea.
Private rooms can store character stats.
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best would be to return the actual outcome (am I hit? How was the reaction? How's the weather?) but it doesn't account for modifiers.
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. That's why I qualified as narrative RPG rather than generic. Like "A Dark Room" adarkroom.doublespeakgames.com
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I'll check it when I'm back home. I'm thinking of game master as human, slack just as facilitator.
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