I was trying to design a program for drawing tessellations and discovered by accident that D&G smooth/striated idea yields cleanest UX
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Its a neat way to partition the UI. Every intent seems achievable in smooth or striated ways.
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both are striated. Smooth actions change the vocabulary. Striated ones use it.
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no, any source of randomness will work I think. Key imo is that smooth actions add info while lowering entropy a bit.
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