I was trying to design a program for drawing tessellations and discovered by accident that D&G smooth/striated idea yields cleanest UX
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example: resolve polygon interference by breaking out intersection as new tile (striated) or morphing one to remove it (smooth)
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Its a neat way to partition the UI. Every intent seems achievable in smooth or striated ways.
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@nyansandwich I'm just screwing around. Talk to someone who knows more about both things, like
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@nyansandwich I think he is asking about general connection, not my particular interest. Smooth vs striated UIs (eg. CLI vs GUI?)


