1/ Seems like there's an obvious "right answer" to how to structure digital content for sale online, but nobody has a service with this UX:
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Replying to @vgr
2/ Initial membership fee based on size of archives, valued with a discount factor (so old content has lower weight than new)
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Replying to @vgr
3/ Recurring monthly/weekly fee that is variable up to a ceiling (from $0 to $9.99 say) based on the amount of content posted that period
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Replying to @vgr
4/ It avoids the "old member tax" effect of a $0-at-signup fixed fee (since you can join late and get old content for free)
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Replying to @vgr
5/ It avoids the problem of "content stuffing" where you post crap just to justify monthly fee. If you publish nothing one month, no charge.
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Replying to @vgr
6/ It removes the need for content-dripping as an "anti-theft" mechanism. If someone wants to sign up, download everything and get out, fine
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Replying to @vgr
7/ It can be easily blended with extra charges for "bonus" material that you feel is worth more than the base subscription, or with tiering.
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Replying to @vgr
8/ On the other end, you can also make some bits free and grow a freemium-tier archive over time that's a subset of the whole thing.
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Replying to @vgr
9/ For the creator of the content, the model represents the option, but not obligation to produce content at whatever rate
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10/ For the consumer, the model is self-paced.
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Replying to @vgr
11/ Last point: user can pause/suspend anytime for however long. But to reactivate, will pay a fee to cover archive growth.
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