Video game idea: you navigate through a minefield of other people's insecurities.
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. Politeness is like 1% of what I'm talking about...it can get WAY more demanding/challenging than that.
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oh politeness IS demanding. to navigate sensibilities, keeping "proper" alive... it's not only paralyzing, but ineffectual.
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I'm saying it's just 1% of the game. For example, even detecting that somebody HAS a particular insecurity requires psych skill
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polish too much and you destroy object's qualities.it hijacks conversations.

