6/ We fantasize about leisure, but very few are temperamentally suited to it, and society has never had institutions to support it.
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Replying to @vgr
7/ So leisure societies of the past have been temporary and "decadent" in a destabilizing way, not just morally objectionable to a few
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Replying to @vgr
8/ Game worlds are perhaps first true leisure institutions that allow for "stable decadence" -- still morally objectionable to some, but...
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Replying to @vgr
9/ Not fundamentally a "bad" thing in any non-moralistic sense.
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Replying to @vgr
10/ Unlike TV which is not rich enough to prevent atrophy of the self, games I think are rich enough to sustain non-degenerative leisure
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Replying to @vgr
11/ We will soon be asking, "how can smart people be idling away playing video games when there are starving children in Africa to help?"
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Replying to @vgr
12/ Many will find it an outrage that a leisure society can exist for a few (and I don't mean 1%ers) while there is "important" work to do
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Replying to @vgr
13/ I think such arguments will be exactly as fallacious as the "Why Mars missions when there are starving children in Africa" argument
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Replying to @vgr
14/ For deep reasons, the industrial economy could not alleviate poverty without ALSO exploring space etc. Deep floor+ceiling coupling there
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.@jamesmcn I wrote an entire essay about the floor-ceiling coupling. http://aeon.co/magazine/society/what-does-silicon-valley-tell-us-about-innovation/ …
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