8/ Single-point of failure resistance. This probably means peering (though not necessarily open) at server layer as well.
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Replying to @vgr
9/ Looking at the examples I know of, there has not yet been a full LOLCATS system built. Most common shortcomings are actuation and teaming
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Replying to @vgr
10/ There are also four nice to have features, which take you into LOLCATS++ territory. These are...
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Replying to @vgr
11/ a) Byzantine fault tolerance. b) Blockchain microeconomy c) Localized mobile ad-hoc networking, d) heterogeneity of nodes (2+ types)
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Replying to @vgr
12/ I'll bet that the first LOLCATS system will be live in <5 years, and the first LOLCATS++ system in <10 years.
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Replying to @atduskgreg
@atduskgreg Disagree. I think we've been inching forward steadily towards a full LOLCATS system for years, at about 5-10% per year.1 reply 0 retweets 0 likes -
Replying to @atduskgreg
@atduskgreg 5 years is probably too aggressive, but I'll take a 10 year long-bet for a full LOLCATS system being online.1 reply 0 retweets 0 likes -
Replying to @vgr
@vgr@atduskgreg Does it make sense to add Isolation of actuation to #2? No chain reactions or interference with other nodes (implied?!)2 replies 0 retweets 0 likes
@rajan2100 @atduskgreg Solutions are domain-specific. For example, chain-stability in formation travel of cars/planes is essentially solved.
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Replying to @vgr
@vgr@atduskgreg Got it. Good list there for interesting discussions, thx0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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