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4/ Latency: There must be a meaningful latency constraint at least comparable to an MMO for a node to participate usefully in the system.
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6/ Affordability: Adding an edge node must be highly affordable to a median adult in the developed world (eg. <$200 Arduino based)
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7/ Teaming: It must be possible to do distributed control over networks using teams of >=2. Eg. 2-drone formation flight negotiated online
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8/ Single-point of failure resistance. This probably means peering (though not necessarily open) at server layer as well.
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9/ Looking at the examples I know of, there has not yet been a full LOLCATS system built. Most common shortcomings are actuation and teaming
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11/ a) Byzantine fault tolerance. b) Blockchain microeconomy c) Localized mobile ad-hoc networking, d) heterogeneity of nodes (2+ types)
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