6/ III. At-will paycheck employment
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7/ IV. Defined and explicitly documented processes over guild secrets.
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9/ VI. Theory Y (MaGregor): that people might work better when NOT policed and given autonomy instead.
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11/ These 7 are unified by the fact that they chagned the rules of the game, for better or worse, for all players. Adapt-or-die changes.
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12/ What makes this kind of list useful is that you can filter potential *new* innovations. Only one makes the cut: blockchain.
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13/ The blockchain is the apotheosis of a brewing management innovation that has two key elements.
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14/ The first element is "every company is a software company", the 2nd is "innovation is the product; traditional 'product' is side effect"
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15/ When you project these 2 elements to logical extreme, you get something that doesn't look like a corp at all, but a kind of stone soup.
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17/ Most of the Guide was written by people randomly wandering in, doing things they saw worth doing, while actual employees out to lunch.
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18/ When the blockchain eats the corporation, most work will be done this way. Especially the most *valuable* work.
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