2/ ...Caveat: to count by my definition it is a management innovation if it changes game rules. Improvements in playing strategy excluded.
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3/ ...As a result, each legit innovation reflects a change in boundary conditions/external forces. Not internal. So most due to govt, tech.
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7/ IV. Defined and explicitly documented processes over guild secrets.
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9/ VI. Theory Y (MaGregor): that people might work better when NOT policed and given autonomy instead.
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11/ These 7 are unified by the fact that they chagned the rules of the game, for better or worse, for all players. Adapt-or-die changes.
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12/ What makes this kind of list useful is that you can filter potential *new* innovations. Only one makes the cut: blockchain.
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you would categorize blockchain as a management innovation?
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13/ The blockchain is the apotheosis of a brewing management innovation that has two key elements.
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14/ The first element is "every company is a software company", the 2nd is "innovation is the product; traditional 'product' is side effect"
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