Aneesh Karve@akarve·Oct 12, 2014Replying to @pmarca@pmarca @YangTerrence @vgr Also @37signals has this approach: compete on simplicity. Paradox of choice at work. Escape from complexity.11
Aneesh Karve@akarve·Oct 12, 2014Replying to @akarve@pmarca We'll soon need reprieve from overgrown, overcomplex iPhones. Apple Watch misses this opportunity. @YangTerrence @vgr @37signals1
Aneesh Karve@akarve·Oct 12, 2014Replying to @akarve@pmarca @YangTerrence @vgr @37signals A design framework for doing less: "When the implication is not to design" https://medium.com/@akarve/when-the-solution-is-the-problem-50adb9f6caf9…11
Aneesh Karve@akarve·Oct 12, 2014Replying to @vgr@vgr The opposite: aggressive interference not to do things. Until and unless they could make a constructive difference.1
Venkatesh Rao@vgr·Oct 12, 2014Replying to @akarve@akarve sounds horrendous. I'd encourage random undirected play until snowballing in one direction. "Tinker" versus "Shut up & sit down."1