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I suspect the common feature is compound interest on mutual learning. You get to know each other as well as the shared topic, in compounding ways. Not least because you shallow-sample an evolutionary trajectory rather than doing a deep snapshot.
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For eg. We’ve been doing our rover project for ~2y now. It’s our most “intense” project since the weekly call is zoom rather than audio, and has presentations. Very slow. We’ve logged ~150-200 each I’d guess. 100h shared talk, 100h solo work…
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…But I think we’ve all learned more and different things about rovers and robotics than we would have if had done an intense 200h “rover bootcamp” over 1 month. We’ve sort of built a sustainable rover-ing “habit” as a hobby.
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Actually, an intense rover bootcamp *now* would be high value, though it would be hard or impossible to arrange (flip side of a lifestyle of many 1h/week commitments is it’s harder to just get away from your life to immerse yourself in 1 thing)
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Yep, but it’s really easy to do that. Scraps of time here and there really add up around a core regular commitment. Time that would otherwise dissipate. Eg. a minute to notice and share a rover-related link. And it feels like harvesting bonus “free” time instead of zero-sum.
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Replying to @vgr
How much unmeasured time is being contributed as well? You may work on something for an hour but think about it here and there so in reality contributing more than what your measuring?
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Stuff we’ve done together: 2-3 reports 1 paid project 1 white paper nft Half a dozen hobby rovers in various stages of maturity Bunch of discord bots Complex website Roam db with a lot of content 3 study tracks with deep archives 1 coworking group A “fermi gym”
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Show-up systems are the social equivalent of spaced-repetition learning I think. We evolve with bite-sized interactions. An hour a week is like reviewing a deck of anki cards regularly.
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Another data point. MtG type products I guess are peculiarly well suited to this kind of development model. No intense launches or heavy lift finishes. Just steady progress.
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Replying to @vgr and @yak_collective
Within a little variance, this was a lot of how Magic: The Gathering sets got made when I was there. You had one lead who was full time, but 4-5 people who were only on the hook for 2 hours a day/3 days a week who could behave like this thread describes.
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