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I rarely go 3x3 but sometimes it’s useful. The 5 extra boxes here allow useful distinctions. The explore/build/exploit and early/growth/mature triads usefully label well-defined transitions.
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Oh doh, of course 3x3 makes sense here. This is the wardley pioneer/settler/town planner on the x axis, and the 3 y axis categories emerge via be/do symmetry. SW-NE diagonal is sweet spots of natural roles. Off that is weaker archetype-context fit situations.
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Interesting - though it doesn't fully click with me (though maybe due to me not having enough context about the learning types) It feels like there's a key variable (3rd axis): is the system / game / knowledge static or evolving?
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