Conversation

Kinda want to explore ambitious mediocrity a la Star Wars prequels. Big goals, generally good conceptual bones, half-assed execution with clear room for big improvements you know they’re talented enough to see, but chose not too.
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Original trilogy weaknesses were due to Lucas operating at personal/tech limits. Sequels weaknesses were due to weak, compromised conceptual bones, which execution can’t fix. But prequels? Pure ambitious mediocrity. You know George Lucas knew better and could have done better.
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I get the sense Lucas was in mathematician “prove solution exists” mode with construction an afterthought. He didn’t need the money, which he could be confident would roll in anyway. He just needed to execute enough to verify the proof of his larger creative vision.
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have you heard of Darth Jar Jar theory??? it sounds ridiculous at first but on investigation I feel it has some merit...
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The purpose of structure and concept is to enable high end execution. It’s not like “rise and fall of Rome in space” is inherently a good idea. It’s only good if you have the resources (craft, material, situational) to execute on it well.
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