Idly wondering how to design a “lucky” robot. One that behaves in a way that makes it unreasonably lucky. Serendipibot. Like it wanders around and is more likely than other robots to spot a $20 robot.
I don’t want the most advanced, fastest, or “best” robot. I want the luckiest.
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That robotty stumbling-around could be the road to AC m.youtube.com/watch?v=L9h8-H & ceur-ws.org/Vol-2287/short
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Reinforcement learning in gameplay may be the place to start
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this plus something else
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Replying to @tangled_zans
If you haven't already, you might enjoy looking into the work on using "curiosity" to drive exploration
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For luck, embrace divergence, open-endedness, and play. Reject goals, rewards, and gradients.
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Make it perform government contracts and donate all profits to representatives on the relevant committees.









