Conversation

Hmm I'm not convinced by the people arguing games are stories, but playing live on twitch so other people can watch might be a new medium. To me story consumption is fundamentally passive, vicarious identification. If you have to make decisions it's not a story.
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I wonder if this is big enough to be considered mainstream... any signs besides raw numbers that watching others play games is now a zeitgeist-shaping force?
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Twitch Plays Pokemon and the Bob Ross Marathon are moments where I think we broke through to the Zeitgeist in a meaningful way. However, I think your definition of "storytelling" is correct and mostly excludes interactive entertainment (inc. Twitch) by default.
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I would nuance it to: “an art medium where the creator wants you to go through a specific emotional trip and connected realization.” The Last of Us (both games) and GTA V fall into that, and they fall into your definition too if you relax “passive” into “predefined”
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