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Replying to
Hmm I'm not convinced by the people arguing games are stories, but playing live on twitch so other people can watch might be a new medium. To me story consumption is fundamentally passive, vicarious identification. If you have to make decisions it's not a story.
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I wonder if this is big enough to be considered mainstream... any signs besides raw numbers that watching others play games is now a zeitgeist-shaping force?
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To avoid pointless semantic arguments that are really about claiming the word "story," happy to restrict to "passive, vicarious spectatorial stories"
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Replying to
I almost exclusively play game for story value, the only other reason I can think of is social value (multiplayer).
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Replying to
there are a lot of games whose main value can’t be disentangled from the story—it’s like the “story experience” that’s good, i.e. people wouldn’t read the story in isolation maybe, but in the game medium and can be quite compelling
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