Conversation

Hmm I'm not convinced by the people arguing games are stories, but playing live on twitch so other people can watch might be a new medium. To me story consumption is fundamentally passive, vicarious identification. If you have to make decisions it's not a story.
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I wonder if this is big enough to be considered mainstream... any signs besides raw numbers that watching others play games is now a zeitgeist-shaping force?
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To avoid pointless semantic arguments that are really about claiming the word "story," happy to restrict to "passive, vicarious spectatorial stories"
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