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If you scaled objects physically by cost relative to a reference object, you could make some interesting graphics. For eg if the object is an iPhone ($1000, 6”), a $20,000 sedan would be about 12’ which is about right. So average value/unit volume is about the same.
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You could distort individual object parts this way based on cost contribution. For a car the engine and compute would be very big.
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I bet cost scales roughly as square of average dimension. Most cost in engineered things is in the design of 2d complexity. Material cost is a function of volume but many things are hollow. Small things densely packed with electronics might be ^2.5.
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