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For eg: clueless-heroic "strong must protect the weak" type motives instead of outright-villain style "strong must enslave the weak"... but then as real events unfold, and the "weak" by whatever definition fail to be appropriately grateful for being "saved" judgment enters.
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"The strong must protect the weak" turns into "the strong must protect the weak... if they are deserving." "The right must protect the wrong... if they are willing to learn." "The righteous must protect the sinful... if they are willing to repent"
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Thing is, people rarely fit into the clean categories implied by the Chosen One ontology. They don't neatly line up and respond as expected of the roles in which you have cast them. So then you have to judge and act to "put them in their place"
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It's an ideal orderly world where there is a place for everything and everything is in its place, and stays there. Within it, there is no difference between object relations (I-it) and people relations (I-you). Everything has a place and must behave predictably according to it.
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The capital-T Theme of Discworld is that there are no main plots, only subplots. There are no main characters, only characters. I-you relations cannot be treated as I-it relations. The only way to play is to play to continue the game. "Yes, and..." type improv.
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The only first principle in human relations is that every human is a set of first principles unique to themselves. To recognize another is to recognize that. You'll never fully understand the irreducible uniqueness of another person's existence through predictive models.
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You can do better than predictive modeling -- you can do what I think of as "analogical resonance" -- Other Minds are not knowable, but you can notice resonances with your own. This is why the yes-and principle of mutualism is so powerful. It retains the humanity of the other.
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It draws on the power of analogical resonance to relate another human's irreducible existence to your own, in a way that drives generative co-creation. You don't have to reduce them to a very small shell script or even a very good AI. There's lots of such improv in Discoworld.
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