Example of what NOT to do without an accurate visual reference. There’s a limit to what I can imagine. This is probably best done as a simulation export from a cad program imported into a 3D modeling tool, skinned, stylized, and then recorded.
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14. Front view walk cycle with punchline
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Animation really highlights the weaknesses in your drawing skills even if you’re going for extremely rough storyboard grade drawing. I can draw better than this, but not quickly enough for animation.
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Wonder if people will pay me to watch me suck at this at a grander scale than 20-30 min/day
Thus is like the animation equivalent of Jackass. I bet real animators are cringing hard watching me do this 🤣
Maybe they’ll pay to NOT watch this trainwreck 100-animation project
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Some stuff is mechanically fixable. Obviously using perspective and foreshortening guidelines while drawing would vastly improve 14 for eg. I had to painfully fiddle and adjust. And vector would allow for easier scaling with zoom without redrawing.
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15. Basic squashy bounce. Also learned to cut and paste selections. UI unintuitive but makes sense once get it.
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1/3 frame rate for comparison why not
Expression is clearer
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Forgot initial squashy oh well
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16. Let’s see if I have a future in explainer gifs. Basic soccer kick.
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17. An actual story. With scenes and 3-act structure and all. Not original though.
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20. Design for artificial esophagus
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