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Edit 9.1: added a short pause beat right after mask comes off, to heighten impact of kicker. See the difference it makes?
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This one was interesting. Having made technical drawings/simulations in engineering work, trying to freehand a more organic and fun machine animation was a subtle challenge.
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12. Boring exercise today. Basic dialogue mouth animation. I can tell this will be a grindy part if I ever go talkie. I think the pros record the dialogue before rendering the mouth animation? How do you handle audio-visual registration? Can this be easily automated?
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I recall seeing a basic lookup table of phonemes and mouth shapes. So it’s a grind of breaking down dialogue, doing the frames, then adjusting frame boundaries to match recorded voices. Sounds awful. Humans are unfortunately very sensitive to AV misregisterations in dialogue.
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13. Mars rover. Very rough. This vehicle moves weirdly due to 6-wheel rocker bogie mechanism, but my guess on exactly how is not very good. Also very tedious to draw since going over an obstacle changes the entire variable geometry. Also no way to automate moving background 🤬
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Example of what NOT to do without an accurate visual reference. There’s a limit to what I can imagine. This is probably best done as a simulation export from a cad program imported into a 3D modeling tool, skinned, stylized, and then recorded.
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Animation really highlights the weaknesses in your drawing skills even if you’re going for extremely rough storyboard grade drawing. I can draw better than this, but not quickly enough for animation.
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Wonder if people will pay me to watch me suck at this at a grander scale than 20-30 min/day Thus is like the animation equivalent of Jackass. I bet real animators are cringing hard watching me do this 🤣 Maybe they’ll pay to NOT watch this trainwreck 100-animation project
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Some stuff is mechanically fixable. Obviously using perspective and foreshortening guidelines while drawing would vastly improve 14 for eg. I had to painfully fiddle and adjust. And vector would allow for easier scaling with zoom without redrawing.
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15. Basic squashy bounce. Also learned to cut and paste selections. UI unintuitive but makes sense once get it.
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18. Took a break from Procreate to check out what iMovie could do. Made this attempted dice animation using cube transitions. Didn't quite work since I can't change the direction of the cube transition.
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