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This one was interesting. Having made technical drawings/simulations in engineering work, trying to freehand a more organic and fun machine animation was a subtle challenge.
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12. Boring exercise today. Basic dialogue mouth animation. I can tell this will be a grindy part if I ever go talkie. I think the pros record the dialogue before rendering the mouth animation? How do you handle audio-visual registration? Can this be easily automated?
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I recall seeing a basic lookup table of phonemes and mouth shapes. So it’s a grind of breaking down dialogue, doing the frames, then adjusting frame boundaries to match recorded voices. Sounds awful. Humans are unfortunately very sensitive to AV misregisterations in dialogue.
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13. Mars rover. Very rough. This vehicle moves weirdly due to 6-wheel rocker bogie mechanism, but my guess on exactly how is not very good. Also very tedious to draw since going over an obstacle changes the entire variable geometry. Also no way to automate moving background 🤬
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The last sentence makes me wonder just how deeply wrong are you doing things. While i'm not familiar with what you use to make these, the last time i've seen an image editor without copy paste was in mid-90s.
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Oh there is copy paste. There’s just no way to move background and foreground frames separately, and selection is janky. It’s basically a very primitive animation feature added to a static raster drawing app. Not even vector.
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Yeah some such thing should work, it’s just messy. I’ll just upgrade to a better tool after working on simple things here. Partly just testing limits and developing intuitions. This is the wrong tool for rover animation.