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Edit 9.1: added a short pause beat right after mask comes off, to heighten impact of kicker. See the difference it makes?
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This one was interesting. Having made technical drawings/simulations in engineering work, trying to freehand a more organic and fun machine animation was a subtle challenge.
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12. Boring exercise today. Basic dialogue mouth animation. I can tell this will be a grindy part if I ever go talkie. I think the pros record the dialogue before rendering the mouth animation? How do you handle audio-visual registration? Can this be easily automated?
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I recall seeing a basic lookup table of phonemes and mouth shapes. So it’s a grind of breaking down dialogue, doing the frames, then adjusting frame boundaries to match recorded voices. Sounds awful. Humans are unfortunately very sensitive to AV misregisterations in dialogue.
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in production we use shape keys so you just have a library of pre-made mouth shapes and then you throw them in to match the recording, it's pretty fast and easy once you start to intuitively know what sounds are which shapes
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blender. it's primarily 3D but also has some 2D grease pencil animation stuff (I admit I don't know much about this side of the program, I just see people use it)
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