LOL – yes, but then it was all doomed anyway.
A coherent skeleton concept model can be a dozen sticky notes and connecting lines.
Here's footage of the designer explaining one to the team:
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yeah but the work to create a coherent skeleton (brooks called it "conceptual integrity") looks like "nothing" to onlookers until you have one, so even that is a risky period
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YES.
And so few people have ever seen it done that when designers talk about doing it, it sounds absurd.
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Replying to @tom_d_kerwin @miniver and 3 others
yeah but the work to create a coherent skeleton (brooks called it "conceptual integrity") looks like "nothing" to onlookers until you have one, so even that is a risky period
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the thing that seems to be perennially hard for designers to communicate is what called "philosophical compromise", and like absolutely yes it is philosophical compromise, with real material consequences
like it isn't just some aesthetic preference; it affects outcomes
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Exactly. And few people understand how brittle that coherence is: it can absorb a few small compromises, but not many, and one big hit can shatter it.
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put it like this: say you're an engineer working on a bridge and the client says take out half the suspension cables — no engineer would put their stamp on that
now what if the client says to the architect: "we'll build the bridge, but not all the way to the other side"
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I was an engineering student once upon a time
We had to build a cantilever
My maths was good
My measuring – not so much
My cantilever buckled under almost no load
I learned quite a lot
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you would have gone to prison if you were the engineer of record
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That was one of the things I learned!
Also that you can go to prison for OTHER PEOPLE'S mistakes
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the protestations of designers being dismissable as the whinging over the personal aesthetic preferences of an effete class of trust fund children is not helped by the fact that the design field is in fact populated by an effete class of trust fund children
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Screenshooting in case you decide to delete



