Every civilizational hierarchy ever
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Replying to
You kobayashi maru the bottom game to get to the top game
middle game is for clueless ofc
isomorphic to sociopaths/clueless/losers
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Web3 edition
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There’s no escaping Darwin even if you eschew social Darwinism. By definition civilization is an institutionalization of what’s adaptive.
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Civilization: Repeatedly Repaving Darwin’s Cowpaths Since 15,000 BC.
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This is how disruption S-curves work.
1. You learn the negative sum game, striving hard to make it to zero-sum at least
2. Enlightened temporary exit to go find a kobayashi maru cheat code
3. Return to break through to positive-sum game
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I did not appreciate the importance of step 2 until recently. You can’t find the cheat code while inside the loser game. You have to get out for a bit. I call it the hegira step.
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But you have to return to the *same* game to make bank. Using the cheat code requires baseline skill at playing by the rules in the host game. A chess cheat code is no use in a bridge game. So the return is crucial.
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Wagmi is a lie of course, even an old socialist lie, but there’s something interesting and new about it
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Replying to
Wouldn't the bottom of the civilization stack (e.g. manual labor) be positive sum because value can be created?
Middle would be negative sum because it's mostly about maintenance.
Zero sum is towards the top (competition after maintinance is solved). Positive sum at very top.
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Replying to
what's the difference between negative sum and zero sum? positive sum = your gain is my gain (the pie grows); zero sum = your gain is my loss (the pie is fixed); negative sum? your gain is still my loss
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