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I actually am against it. It perpetuates the fiction that work can be regulated to a set tempo band. Pay people for time or outcomes or some mix, not for a duty cycle. Outside of acute-risk scenarios, treat people as adults who know their limits.
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It’s a ridiculous fiction anyway. For jobs driven by urgency, limits on duty cycle are really an indirect way to negotiate overtime opportunity. If you turn 40 into 32, that’s really 8 more hours overtime if work demand patterns don’t change.
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Let’s say it’s 1 job that really calls for an average 40h week effort, but half of weeks it is 50h, half it is 30h. Let’s say overtime is 2x. So worker gets 10h of regular-paid idleness every other week, and 10h overtime ever other week.
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Definitely starting to see more companies understand there is a tempo to the work that is separate from work schedules. This feels like one of the best criticisms. I’ve always seen 4HWW as sort of a short term hack to make people realize it’s the wrong game.
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