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Yes! Fractals are generated by recursion equations which involve stacks. They are simple LIFO stack stories. More complex ones have random-access callbacks
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Replying to @wminshew and @vgr
I wonder if something about the fractal nature of the conflict-resolution cycle is important (e.g. a great story often has conflict-resolution cycles playing out over different time-horizons & abstraction levels & ~weaves them all together) twitter.com/vgr/status/137
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This may be a non-fundamental element, but I think debt needs to contain settlement paradoxes. Like 2 debts that cannot both be paid off without introducing new elements. Like Godzilla vs. Kong which I’m watching now has paradox debt.
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Commitment 1: Godzilla is a good guy and king of monsters. Commitment 2: Kong is a good guy and king of monsters. Both can’t be true in same world. How to pay off both debts with 1 story? I read ahead so I know how. SPOILERS AHEAD!
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SPOLIERS AHEAD.... YOU’VE BEEN WARNED HERE IT COMES! They team up against Mechagodzilla! Both get to win and be co-greatest monsters. Yay! Same strategy as Batman vs. Superman.
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Nearly all books on story offer macro-structural models and templates. Integral form equations. Unfortunately what you need to create a story is differential form equations. Where putting element n in place leads directly to putting element n+1 into place.
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Once you’ve done the plotting with your favorite structural formula, you should be able to adopt pantsing as the way to actually write. This is where most guides fail you. Only exception is Impro, which is a pantsers guide.
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Replying to and
Wouldn't this just take an infinite series? Your mention of Theseus brings Doctor Who to mind. It shouldn't be that hard to set a formula where each episode/chapter resolves 1 Chekhov and introduces 2ish more. Or if you drop to scenes you could literally apply Rule 110 right?
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Endless stories where episode arcs may return, but long arcs do not, resulting in endless change mimicking evolution, “progress,” Rule 110, and other open-ended divergent processes. There are constants in a Ship-of-Theseus sense, but not the usual ones. Are such stories possible?
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Replying to and
Each generation of the game is an episode, and scenes are driven by 0/1 logic like so. Checkhov is a stand-in for any kind of half story beat. Might need a seed scene that introduces 5-10 for runway, but every story does intros. (I hope this is a format you can understand 😂)
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