My 2d iPad game tastes are well defined but my VR tastes are still in sampling mode. VR gaming is kinda high friction. I have to clear floor space and stuff.
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This tweet encapsulates VRs adoption issue. The right attention environment - 100% attention i.e no multi-tasking such as scrolling through Twitter while watching TV AND the right physical environment- dedicated room, array of sensors - is just too high of an ask for most people



