More examples: Futurama: Silly devices/gadgets/design fiction objects Simpsons: Arguably the couch gags+intro mini-story that triggers the main story, like “they go to the fair and Homer buys 1 dumbbell” South Park: “we learned something today” faux-morals
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It's possible that what you are noticing is the result of a deeply creative author / team. By being creative *in general* they can't help themselves when trying to create something specific.
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I suspect the "thing" is the whole reason for the author to write the story vehicle. It also means the writer is not in love with the vehicle hence is more willing to follow rules of story telling and make the story as compelling as possible.
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Highly fertile ground for memes, pretty much. But a particular flavor of them. An identifying phenotype.
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unroll please
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Perhaps it serves the function of implying a larger world than the one explicitly shown; ie if this particular element is so developed, many other things are too— but the audience fills those in with their imagination. btw I’m not describing the reason the author does this
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the point of a story is to filter out what’s non-interesting, but the filter can’t be too good or you get pure archetype. *Some complexity draws the audience in, but you have to limit the elaborated mechanic to 1 or 2 things to avoid distracting the audience from the structure
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Game of Thrones?
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This is a narrower animating thing.