I think the secret to Star Wars is actually special effects. As Lucas going on to do ILM reveals. The story is bad, the characters are not fun, and plot relies on Campbell too much as a crutch. But special effects... amazing advance for its time.https://twitter.com/kellydigges/status/1331684943336935424 …
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The flywheel aspect is important. One instance of the set should catalyze more instances. It should snowball into a gun game readers want to join in even if they lack the skill. Like ship names. Everybody has fun making up their own. Compound interest. Narrative network effect.
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The collectible cards test. Yep. Or can it spawn a fanpedia.https://twitter.com/araskin/status/1331723171087618049 …
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Based on fiction I’ve written so far and enjoyed writing, I think my thing is “philosophy gadgets” — devices that embody an abstraction. Like my strategometer: a watch that indicates when you’re thinking strategically. I have such things in all my stories.
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More examples: Psych: 80s references Monk: OCD behaviors Burn Notice: “When you’re a spy...” tips
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a sort of straight-shooting hospital drama or romcom or something that doesn't get crunched/stretched/dissected for meta trope analysis. "waiting for the other shoe to drop"
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USS Enterprise specifically might actually squeak in as a Culture ship name because it's an ironic historical fiction reference? But USS Voyager or USS Discovery wouldn't work.
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This is a narrower animating thing.