Genre fiction at least (if not literary) I think has to flow from a place of abundance for it to manifest escapist potential that sucks you in. This abundance is costly-signaled by essentially peacocking an element of the world-building to extremes.
-
-
What’s a ship-name that does NOT fit the Culture universe? Maybe USS Enterprise? What’s a language that does NOT fit Middle Earth? Minion language What’s a universe that does NOT fit R&M multiverse? A non-satirical universe maybe? This one is hard
Show this thread -
The flywheel aspect is important. One instance of the set should catalyze more instances. It should snowball into a gun game readers want to join in even if they lack the skill. Like ship names. Everybody has fun making up their own. Compound interest. Narrative network effect.
Show this thread -
The collectible cards test. Yep. Or can it spawn a fanpedia.https://twitter.com/araskin/status/1331723171087618049 …
Show this thread -
Based on fiction I’ve written so far and enjoyed writing, I think my thing is “philosophy gadgets” — devices that embody an abstraction. Like my strategometer: a watch that indicates when you’re thinking strategically. I have such things in all my stories.
Show this thread -
More examples: Psych: 80s references Monk: OCD behaviors Burn Notice: “When you’re a spy...” tips
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
This is a narrower animating thing.