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The one that inspired this tweet: a passenger left alone in a car while driver goes into a store will discover a secret in the glove compartment. It’s not really a trope but a shot clue: if they show the left behind person rather than follow the other character there’s a reason.
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An annoying one: in a detective show, a recognizable character actor showing up in an early scene in a minor role with unnecessary lines is probably the murderer. You don’t need to know the plot to guess that they wouldn’t use a speaking role established actor as an extra.
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I guess these aren’t tropes so much as subtropes. I think I’ve mentioned the second example before in some thread.
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Did you notice a similar phenomenon with regard to board-games as well, which made them hard to enjoy after playing a few times? twitter.com/longhandnotes/.
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Replying to @atishayokti and @natselrox
Perhaps "solving the game" was among the slow-burn off-stage rites of passage by children outgrowing it, with their elder cousins/siblings keeping the cheats from them. Or perhaps, the casual setting of the game meant that people rarely devoted "serious work" to solving it.
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I like when I guess the show correctly. Being saved from a spoiler often feels like being wowed by a magic trick, it's lame. There's more layers underneath it to be wowed by that are interesting.
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There's an advance stage: mapping these archetypes as well as standard structures onto the timeline. "they're arresting X, but there's 10 more minutes, so probably that's a red herring" or "attacking the bad guys, but at 50%, so this will fail somehow or be a pyrrhic victory"