So I think we're looking at a light, laptop-grade Zen2 type thing with as much graphics and memory as you can pack in while still staying in the macbook pro size/weight/heating range.
I guess if it's not super interactive and you can predict a bit and do some parts of it offline. Like track the slew of the camera and predictively process and pipe parts of a scene that are coming into view.
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Uh, no. For a CAD thingy calculations only happen when you alter stuff, and these are trivial unless you are doing large scale CSG stuff or run physics sims. The relatively non-trivial part is rendering, including the what's in the scene magic. And you aren't making movies there.
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So for consumer level apps, photo-realistic 3d with offscreen action like maybe in multiplayer games, is where some predictive cloud processing would help, like google's cloud gaming thing
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