So I think we're looking at a light, laptop-grade Zen2 type thing with as much graphics and memory as you can pack in while still staying in the macbook pro size/weight/heating range.
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But I think the bottleneck is an OS that's not an afterthought for a cloud company (Microsoft) or a mobile device company (Apple, Google), and not linux. The computing equivalent of a decent SUV I guess.
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I was hating Windows by the time I quit it (2016) but 4 years in, I still really do not like MacOS and the frankenstein UX that's some random mix of iOS style elements, a linux shell, and legacy Mac UX that feel like they're from the 90s/00s.
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I think when I say "performance laptop" I really am not talking about bleeding-edge hardware (though you need to get close) but simply thoughtful attention to people who might be doing graphics heavy creative work that can't be easily done over a network-latency cloud connection.
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Hm, but if the OS is bad how does the cloud factor into this? You would be getting the same exact OSes on your cloud machines.
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agreed... but at least then I'm not trying to get a laptop configured the way I want it. Except I think a lot of things like video editing or 3d don't work well over a cloud connection on a lower-powered laptop.
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Plus some stuff, the cloud choice is made for you. I've been using OnShape for browser-based CAD for 3d printing design, and so far it's been simple enough that it hasn't choked. But I expect it to choke if I try anything too complex. So I have to upgrade laptop anyway.
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Oh, web app kind of "cloud". These actually run in your browser, so what you need is just good hardware. I define cloud as computing happening elsewhere. Also, why use a web apps for models? There are dozens of better options.
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I want to have the option for all 3: native apps (including on a VM in a guest OS), browser-based cloud-apps, and true cloud apps. I think some of these browser based apps offload heavier compute to the backend and only do low-latency bits locally, like renders.
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Uh, kinda doubt that. Renders are the heaviest part, everything else is just trivial geometry. AI stuff is what tend to be offloaded.
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I guess if it's not super interactive and you can predict a bit and do some parts of it offline. Like track the slew of the camera and predictively process and pipe parts of a scene that are coming into view.
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Uh, no. For a CAD thingy calculations only happen when you alter stuff, and these are trivial unless you are doing large scale CSG stuff or run physics sims. The relatively non-trivial part is rendering, including the what's in the scene magic. And you aren't making movies there.
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So for consumer level apps, photo-realistic 3d with offscreen action like maybe in multiplayer games, is where some predictive cloud processing would help, like google's cloud gaming thing
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