Basically, with more and more people doing video, 3d rendering, CAD and image processing applications at amateur levels, that's the gap I'm thinking of. Not stuff for pro-gamers or employees of ILM or full-time VR game designers.
I want to have the option for all 3: native apps (including on a VM in a guest OS), browser-based cloud-apps, and true cloud apps. I think some of these browser based apps offload heavier compute to the backend and only do low-latency bits locally, like renders.
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Uh, kinda doubt that. Renders are the heaviest part, everything else is just trivial geometry. AI stuff is what tend to be offloaded.
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I guess if it's not super interactive and you can predict a bit and do some parts of it offline. Like track the slew of the camera and predictively process and pipe parts of a scene that are coming into view.
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