Complex systems are sometimes complex only because the cost of caring about them enough to figure them out is too high. Even people capable of nerding out over almost anything can’t find a rewarding pathway to caring. There is no learning curve that’s satisfying to climb.
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A complex system can only be properly nerdified when it stops evolving fast. It’s a sort of live embalming process. Or living taxidermy.
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Good survival mechanism. In the Three Body Problem that’s sort of what winds up being the way to signal to other civilizations that would otherwise wipe you out on sight that you’re not a threat.
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I’ve spent a bit of time consulting in healthcare industry, and one thing I learned: complexity is a weapon. Each player (payor, manufacturer, distributor) tries to deploy it to increase their share of the pie— this causes complexity to increase nonlinearly
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Although I suppose complexity rarely increases linearly
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