5th generation warfare (and by extension 5th generation management) is just 4th generation with a lot of unpredictable delays of varying lengths tossed into all streams of decisions and activities, due to going asynchronous/distributed/p2p/opt-in all over the place.
-
-
I was outside on my phone. I can't find the exact link I read from long ago, but here's a few + the gist of the idea.
-
One line of thinking is that the kill chain (ie targeting --> kill) has become too slow to keep up with modern battlefield cadence, especially in the coming era of AI making rapid decisions, including providing rapid close air support, etc.https://warontherocks.com/2017/05/its-about-time-the-pressing-need-to-evolve-the-kill-chain/ …
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.