5th generation warfare (and by extension 5th generation management) is just 4th generation with a lot of unpredictable delays of varying lengths tossed into all streams of decisions and activities, due to going asynchronous/distributed/p2p/opt-in all over the place.
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Overmatch is a state that measures warfighting capabilities required to dominate threats.
Multi Domain Operations uses AI to maintain a state of "Overmatch" and ensure that battlefield decision makers select the best Course of Action
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Network Centric Warfare, now with deep learning and triple-action cleaning power.
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Ah field modification modernized. When I was working on this stuff kill chains were still newish and exciting
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