Conversation

Groundhog Day is a weirdly effective narrative pattern for TV/movies. I don’t think it works in text media. Watching a character repeatedly live through a loop that others forget, including dying/suffering, until they puzzle their way out, packs a big punch.
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Hmm not sure. I never got the loop-story emotional arc from choose-your-own-adventure books. There’s the Bandersnatch special of Black Mirror that does that in video. It’s a depth-first tree search rather than a one-step backtrack search.
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have you ever played a text based videogame from start to finish more than once but made different choices along the way? did it resonate? faded memories of cousins playing zork.
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