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If you're say, an astronomer or a biologist, or a virologist researching Covid19 vaccines, you're out of luck. Your computer is basically a consumption tool designed for binge-watching videos and playing games. Just with some of your software loaded on.
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Imagine if say automobiles evolved that. ONLY automotive engineers would have anything other than a basic family sedan. If you were a construction worker or farmer, you couldn't get a pickup truck designed with your needs in mind.
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You'd have to either learn as much about cars as a Ford engineer, and then you could only get a forklift truck designed for working within automobile factories. Farmers having to choose between a Toyota Prius or a forklift truck. No F150s or cybertrucks around.
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Some of this thread assumes a false digital dualist paradigm of a space of digital workflows and a space of physical workflows. Obviously, this can be broken/pushed. I do like some aspects of Bret Victor's thinking here (the dynamicland stuff)
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Replying to @vgr
Maybe the best computer "workshop" is the place where your home workshop itself is a computer—the pattern encompasses both the software-as-place metaphor and the space itself where the software is used. Screens are the constraint. twitter.com/kev_mcg/status
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This is a paradigm of the workspace as a single entity, with both physical and virtual elements embodied by a single space, like a room. This in my account would be like Jarvis getting overloaded into a non-dualist assistant computer who doesn't hide the digital world.
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Something about this direction feels a bit wrong to me though. The problem I describe would exist even if everything you did was information based, and you didn't need any physical stuff at all.
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While a work-UX that encompasses say physical whiteboards, tabletops, lab equipment, soldering stations etc. all as part of the (notional or real) "computer" is an interesting direction, but a bit totalizing for me. But there's something there for sure.
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I was not familiar with this body of literature, nice... I only read random historical/biographical snippets.
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Replying to @vgr
On the off-chance you aren't familiar, there's a lovely corner of STS/ethnography about tool-building culture of science and its role epistemologically and otherwise (e.g. amazon.com/gp/product/022, amazon.com/dp/0804727864, amazon.com/dp/0226136787, tandfonline.com/doi/abs/10.120).
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BTW, though I've framed this as a UX type problem, it isn't really. It's basically a macroeconomic problem. Consumerization as a 130 year old historical trend (I date it to 1890 when the home stopped also being a workshop) needs to gives way to high-tech neo-producerism
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I'm very wary of what someone aptly dubbed techwashed pastoralism, so I don't producerism in the older Thomas Jefferson sense or the wood-working-with-hand-tools sense. I'm talking replacing consumer culture with last-mile circular economies, 100% full-lifecycle ownership etc.
Replying to
In this context, the home/life as a producer space isn't a sort of waldenponding for NPC maker-doers. It's sort of a thick-client for the cloudy infrastructure world that is a big part of creating a more sustainable material economy.
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Like, one reason I'm experimenting with all this stuff is what I think of as "stack research." Just how much more sustainable/low-carbon could the world get if the home were a locus of repair, making, circular-local trading etc. Not just consumption?
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I’ll close with a picture of these calipers that just arrived from amazon. I find myself asking 2 questions: 1. Where will it live physically? 2. It’s already digital unlike calipers I used in high school in 1989. Why can’t I NFC measurements directly into a spreadsheet? 😡
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Replying to
A shout-out to for coining that term as a reply to you.
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Replying to @vgr
This is why I don't believe in the "maker movement". It's just tech-chic DIY that distracts from working on the sort of problems that matter to a lot of people (while also thereby creating that negative association to useful tinkering). It's tech-washing pastoral mimetic desires.
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