Wong's point in that article is that effort shock is a result of miscalibrating the surprising amount of detail in reality due to the conditioning effects of karate-kid style sports montages that make it look easy, quick, and fun, with a nice soundtrack.
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And this isn't even the hardest case since debugging in programming still means working within the minds of other humans who wrote the compilers and operating systems. It is possible to get weirdly efficient at debugging code. Not so much reality as in atoms stuff.
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Unlike code, nuts-and-bolts stuff has properties, features, and behaviors that weren't explicitly designed in by someone. So troubleshooting it is basically science. Leave your efficiency/productivity expectations based on delusions behind.
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Note... not always true. There have been cases of weird software bugs in history that arise from strange hardware/software coupling effects. Especially at scale, when for eg. you're dealing with hundreds of hard-disks.
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End of conversation
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