Writing is so damn inefficient
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Replying to @vgr
I threw together some really basic code a while back to turn outline writing into a timeboxed process, like, 5 minutes for part 1, 5 for part 2.. real real basic. Only text on the screen is what you're writing for that segment. Have been experimenting with making it recursive
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Replying to @KeenDisregard @vgr
Idea was to both eliminate friction / distraction and add time pressure for microgoals
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Replying to @KeenDisregard @vgr
The recursive bit is to enable evolutionary processes in the big picture (e.g. variation followed by selection, etc.)
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Replying to @KeenDisregard @vgr
~endgame is novel length writing mastery aided by this sort of cognitive prosthetic
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Replying to @KeenDisregard @vgr
(Actually, ~endgame is evolutionary epistemocracy, but that has a few extra steps..)
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Replying to @vgr
I see; it's worth pointing out that the very first incarnation was not for outlines in the traditional sense (just a handy way to describe). It was what you might call a meta-outline, one that sequenced not content or topics but the psychological effect desired for each step
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Hmm. How much do you write? Exactly nobody I know writes like this.
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Replying to @vgr
Lots of code, but not much English other than private thinking-in-words. When I came across Wired for Story by Lisa Cron though, and having studied Joseph Campbell a bit, I figured that the efficacy of archetypal underlying structures can be made more accessible w good interface
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Replying to @KeenDisregard @vgr
"psychological effect" doesn't quite fully get at itpic.twitter.com/Iq24ywYvFi
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