Spent half an hour in oculus quest but it’s definitely lonely there. Reminds me of pre-internet PC use in the 80s. Once this is properly networked it will be really cool. Had one meeting in SculptVR with @danielfschmidt and @ZachaReid last week but it was kinda primitive.
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VR feels particularly lonely in a last-man-on-earth way. Especially realist games like The Room (where you’re solving a Mummy mystery with sarcophagi, Egyptian artifacts etc). That game would be much nicer with a team.
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Superb effects though. Wish I had a large area to play in. Teleportation is less fun than walking.
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Also rewatched black mirror USS Callister game. Can’t wait for a proper Star Trek type game. Space cadet was too much silly FPSing.
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Also need a proper voice-responsive game. Everything I’ve played has text cues and music but so far haven’t found one where you can talk to game world characters. Can’t be that hard to rig Alexa level voice AI in.
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Another thing... this is not a casual instant immersion thing. Definitely not like picking up a phone and tapping twitter open. It’s a destination thing. You go there and then leave. If we ever get brain interfaces though... wow.
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Quest has just enough friction it’s not naturally addictive. It’s like going to the gym. I think it takes developing the habit for addiction to kick in.
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VR feels like books and movies. AR more like social media 
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Replying to @vgr
Sounds like VR demands more of your attention, while AR can fit into the interstices of other activities
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