I should name this. Yield-rate/next-peak tradeoff under fixed minimum quality. If you try to increase yield rate, next peak will be lower, and vice versa. Or more precisely, the next “all time high” (ATH) will be a smaller improvement over last. Diminishing marginal altitude.
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As you might guess, I’m trying to talk myself into a dive out of a stall.
hard part is becoming aware of subconsciously internalized quality bar so I can violate it.
I’m also overdue for a spot of quality-controlled cash-out action. Last one was breaking smart S1.Show this thread -
Both diving to get out of a stall and going on rock-steady cruise control at an efficient altitude to “cash out” usually require cash reserves or steady funding. Need money to reorient vs need money to go deep. Two ways to use $. Kinda like seed funding vs growth/scaling funding.
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$ and creation interact differently in quality control (QC) vs quality selection (QS) modes. In QC mode, you need $ during tooling period. Building infrastructure needed for low-variance steady output. In QS mode, you need $ while retraining quality filter after a dive+reorient
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In QC mode, you have a long period of no output to patch over because you’re building tooling. Capex. In writing, that’s reading, building and testing frameworks (=scaffolding/rigging) to hold production flows later, instrumentation (=edit pass filters) to check quality etc.
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In QS mode, you have a long period with no “hits” as your quality filter is getting retrained for a new direction. The sign is a hit drought: ATHs languish in the “crap” band because you can’t recognize and double down on the good bits (which are there).
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Sometimes you have to do both QS and QC at the same time, like when learning a new medium and achieving the “cost of doing business” minimum level of QC. Or when you’re genuinely pushing hard limits. Apollo required BOTH insane levels of QC and the QS iteration. Takes lots of $$
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Hmm, 2x2. Low to high QC, low to high QS. Low QC/low QS: failing at play Low QC/high QS: playing well High QC/low QS: skilled craft work High QC/High QS: pioneering
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Semiconductors are a good example of top-right. Moore’s law = always trying to ride the edge of both high-QC design process and high-yield fab process. You want bug-free chips at high fab yield rates.
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End of conversation
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