In 1945 you couldn’t see Moore’s law coming but extrapolating space travel wildly via “hyperspace” gave you something at least as strange as the internet world Moore’s law actually dumped us in Today, extrapolate internet wildly to get strangeness of say biohacked future
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Agreed. I wouldn't even call it "realism"... there's no way the future will be some kind of projection of the present (with more 19th century Malthusian) but with spaceships. But hey, given all that The Expanse is still entertaining.
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Similarly, Ive noticed that the art in video games that strives to look too realistic ends up making it feel less high fantasy and more 'meh'. Said simply, a giant flaming gun sword of lightning is more convincing and impressive with the less realistic art style.
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I would argue: it does not weaken, but shifts it to a different subgenre. This may be a reasonable distinction between "hard" and "soft" SF (though I dislike that distinction).
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<heaving breathing> Hard SF? <more heavy breathing> (sorry, my mind goes to weird places, and my jokes are terrible.)
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What weakens SF (we are taking hard SF, mind) is not the lack of realism or predictive accuracy but the lack of *internal consistency,* i.e. sloppy worldbuilding.
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I don’t need realism, I need plausibility. FFS it’s sci-fi, I want some thoughtful fiction in there, but I don’t want unexplainable magic. The Expanse was phenomenal until the Protomolecule’s effect was shown. Would have been better to tease it forever & keep focus on the people
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That’s fine, but it’s still grating when SF writers don’t even try to get fairly basic science that we *do* know right. (Hollywood screenwriters are far worse about this than print authors.)
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Right. But I think there's probably a sweet spot between realism and imagination. Kinda like max (electrical) power transfer (when load resistance = source internal resistance).
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Ray Bradbury's science is beautiful, blurry poetry, which is why it's held up.
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