Do I know any indie game devs? how would you develop a maze navigation style game, but with extremely intricate topology like in mazestructure.com ... game play would be simple movement rules and a simple object-collection element as you go from start to finish.
Conversation
Replying to
If it's vectors as maze material you have the line properties to build a mesh/colliders on the fly. Define start/beginning and make sure the player can't walk around your maze.
1

