Do I know any indie game devs? how would you develop a maze navigation style game, but with extremely intricate topology like in https://mazestructure.com/ ... game play would be simple movement rules and a simple object-collection element as you go from start to finish.
The mazes would be hand-built as vector graphics, not procedurally generated, so there would be some preprocessing into a graph, markup by game-play rules, and some sort of game engine that renders the 2d and 3d experiences and enforces the movement rules/tracks inventory
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If it's vectors as maze material you have the line properties to build a mesh/colliders on the fly. Define start/beginning and make sure the player can't walk around your maze.
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Shoot me a DM if you would
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