Do I know any indie game devs? how would you develop a maze navigation style game, but with extremely intricate topology like in mazestructure.com ... game play would be simple movement rules and a simple object-collection element as you go from start to finish.
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The mazes would be hand-built as vector graphics, not procedurally generated, so there would be some preprocessing into a graph, markup by game-play rules, and some sort of game engine that renders the 2d and 3d experiences and enforces the movement rules/tracks inventory
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First you'd need to build the Facebook integration.
Then you'd need to work the data exfiltration and aggregation.
Third step would probably be lining up data broker partnerships, and then...
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I made a 3D version and posted a video here
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I made a game where you can take any hand-drawn maze and exploring it with a character #unity #gamedev
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Maybe RPGmaker? You could make some kind of maze with it.



