The mazes would be hand-built as vector graphics, not procedurally generated, so there would be some preprocessing into a graph, markup by game-play rules, and some sort of game engine that renders the 2d and 3d experiences and enforces the movement rules/tracks inventory
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I made a 3D version and posted a video herehttps://twitter.com/ZachaReid/status/1192297466336440320 …
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Whoa
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First you'd need to build the Facebook integration. Then you'd need to work the data exfiltration and aggregation. Third step would probably be lining up data broker partnerships, and then...
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I'm not a game dev, but look into space filling curves
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specifically pseudorandom space filling curves
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Maybe RPGmaker? You could make some kind of maze with it. https://en.wikipedia.org/wiki/RPG_Maker
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