Like, can you add more stories about the stories but in a way that somehow shrinks the staircase even as n increases.
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Replying to @meditationstuff @vgr
Perhaps number of stories increases but each story is more elegantly built out of previous stories, which are losslessly refactored; more reuse without loss of information.
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Replying to @meditationstuff
That’s roughly Schmidhubers compression progress hypothesis. I think the staircase is lower bounded by accumulation of incompressibles. Like collecting prime numbers as you count. My own current tack is to interpret the process as time experience.
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Replying to @vgr
"accumulation of incompressibles" (nice) and not-yet-and-maybe-never-compressibles Very Schmidhuberian. I want something more neural or winner-take-all mass flow and more phenomenological and more (deep refactorable) ontological and less bitstringy and computationy. But yeah.
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Replying to @meditationstuff @vgr
I suppose I started it with the combinatorics and kolmogorovs
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Replying to @meditationstuff @vgr
accumulation of incompressible subnarratives
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Replying to @meditationstuff @vgr
holographic minimal narrative units least viable narrative subholism
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Replying to @meditationstuff @vgr
least viable narrative subsistence/subherence/inherence
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Replying to @meditationstuff @vgr
fractal Borromean narratives https://en.wikipedia.org/wiki/Borromean_rings …
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Replying to @meditationstuff
Way back in like 2002, I tried a different modeling approach, using phase transitions in computational complexity of graph problems. It was a popular topic in the 90s. It gets the suddenness of transitions right but is neurophysiologically very shaky even as an allegory.
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Stuff like this if you haven’t seen it.https://cstheory.stackexchange.com/questions/37382/did-where-the-really-hard-problems-are-hold-up-what-are-current-ideas-on-the …
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Replying to @vgr @meditationstuff
It’s easy to find cartoon math models that rhyme in “space” or “time” with felt subjective experiences, but ultimately mapping to brain (which is where it gets interesting) runs into too much complexity so I gave up and turned to stuff I was actually being paid to think about
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