"Not designing for addiction" isn't possible. Design guidelines are for creating visual habituation at the very least. The line between: (this + a "delightful" experience) and (addiction) is so thin.https://twitter.com/nwilliams030/status/1182665750768750593 …
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The conceit of ethical design is that designers own the entire scope of use of a tool. They don’t. Governance is not a UI problem and it is autocratic to act like it is. You’re not going to resolve gun violence with biometric grips for example. You have to debate 2nd amendment.
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imo, these are both good points but a little far in the extreme to speak to what i'm talking about i think. instagram, for ex: its piece in the puzzle of addiction is much bigger than a syringe. It's not merely part of societal patterns - it has served a part in creating them
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