"Not designing for addiction" isn't possible.
Design guidelines are for creating visual habituation at the very least. The line between:
(this + a "delightful" experience) and (addiction)
is so thin.
Quote Tweet
In other words, in life, not just UX:
designing to streamline visual norms or processes so that they require less cognitive effort (and thus begin to form habits), is simultaneously natural AND a slippery slope to designing _for_ negative addictive patterns
Show this thread
5
2
34

