"Not designing for addiction" isn't possible. Design guidelines are for creating visual habituation at the very least. The line between: (this + a "delightful" experience) and (addiction) is so thin.https://twitter.com/nwilliams030/status/1182665750768750593 …
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what does it mean for something to be outside of design? isn't social context part of the design process? Surely it's possible to establish some- any guiding principles other than "don't design addictively" even if they aren't universal
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Not if it’s too far outside the scope. When you design a syringe are you going to make it easy to use for good drugs, hard to use for cocaine? There’s a point beyond which the designed artifact is simply the top of a societal pattern that is both dark and light.
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What causes the difference?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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